
‘Gravity’ was something that was part of the game already at that point, but we got to flip it with the soda and give it another feel, another touch. We felt that adding the concept of ‘fluid’ would give the game an extra dimension. Jones explains: “We were prototyping widely and freely, lots of crazy ideas! We wanted something instantly recognizable and after lots of brainstorming we came up with the soda. Here is what they had to say…Įmil Besirevic, a Games Artist within the CCSS team said: “I’ve been around, moving to LA straight after high school to study Visual Effects before coming back to Sweden and working for a variety of organisations to get myself in to Stockholm and in to King.” Emil Jones, a Developer in the CCSS team, who studied Games Programming and Computer Engineering in Kalmar says: “Same with me, I worked in several industries before joining King and I think all of my experiences has made me a stronger game developer.”Ĭoming up with another hit in the Candy Crush franchise wasn’t as easy as just lining up three candies - anyone can do that. Natalie Mellin from King’s Employer Branding team sat down with a couple of colleagues to talk about their life here at King. And as with its older/wiser sibling, CCSS came out great because of the amazing team behind it. The game is Candy Crush Soda Saga.Īs with other King adventures, this one delivered a new and complimentary element to the sagas and the team is very happy with the game they’ve produced so far. From purple fountains to giant floating bears on the Thames, our most recent game, the sister title to Candy Crush Saga, quite literally exploded into life. If you have been following us, you’ve probably noticed something has been stirring within our studios recently. Getting behind the scenes with a Games Artist and Games Developer.
