
With that out of the way, we’re gonna look at a cool new shader, the Stochastic Flakes Material. The ability to change focus, zoom in, select materials and object, directly from the interactive framebuffer. Then we’re having a more detailed look at some of the new features in the V-Ray framebuffer itself. If you don’t have an nVidia card, that supports the CUDA framework, you can still use VRay RT (the GPU renderer) with the OpenCL framework, so don’t worry.
Vray 3.0 how to#
I’ll teach you how to switch to GPU rendering, and how to setup your scene within 3dsmax. In this review session, we will have a look at some of all the new GPU features of V-Ray 3.5 for 3ds Max.
